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With that said, it uses GGPO, the most important piece of technology SNKP shouldn't ever let go off for online so you can expect a really AWESOME experience online with very low delay (1-2-3) at latencies such as 80-150-250ms.įor offline & online, to lower your delay frames further you need to use either a keyboard with a PS/2 connector or a McCthulhu with 1ms firmware for your arcade lever, and additional to that, get a low-end LED/LCD/Plasma model these have the least image post-processing and have lower input lag times. I suggested they lower the delay to zero for offline and increase it according to latency automatically for online, with as less increase as possible per miliseconds.
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I pointed out this game had 3 input delay frames offline and online, and DotEmu confirmed it.
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Thor the Thundergod: the fact that you don't notice there IS a BIG input delay happening frightens me but it is good proof that people DON'T KNOW WHEN THEY ARE EXPERIENCING DELAY.
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